CATCHPHRASE BLITZ
As part of the Development team I led the development of the Gameplay, UI/UX and Implementation of CATCHPHRASE BLITZ. From the Front End, where I developed best practices for a multi-screen interface and gameplay; to the Art Direction, where I worked with 3rd party Developers to create all of the artwork. 

CATCHPHRASE BLITZ takes the classic party game and ups the stakes. A first of its kind experience allows players to use their phones as game controllers while sharing the experience on their TV.
Get up off the couch and get a party started with CATCH PHRASE BLITZ! Everything you already love about CATCHPHRASE comes to your phone and TV!
Try to get teammates to guess the word or phrase that appears on the TV by describing it any way possible, but do it fast! If time runs out the other team gets a chance to score a point and win! Use your phone as the controller to score points, skip to the next word or pause the game.
Players can play CATCHPHRASE BLITZ on a TV for a multiscreen game or just play on your phone, like the classic handheld game. Pass N' Play mode is an "on the go" version of the game where players pass their phone, taking turns giving clues and guessing the secret word.
CATCHPHRASE BLITZ for iOS and Android. Designed with Chromecast capabilities to allow for in-person multiplayer
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